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primary topic: Gamified English Learning: Evaluating Duolingo Mobile Apps Impact On Det Performance Among Indonesian College Students

Gamified English Learning: Evaluating Duolingo Mobile Apps Impact On Det Performance Among Indonesian College Students
type: AcademicArticle
type: Article
abstract: This study explores the effectiveness of Duolingo, a well-known English mobile application, in enhancing university students’ scores on the Duolingo English Test (DET). The DET itself has transformed to be an official English assessment like TOEFL or IELTS and has been recognized by institutions abroad. The research employed a quasi-experimental design using non-parametric statistical analyses which involved 110 EFL students in an Indonesian university who were asked to use Duolingo consistently for 7 weeks. Pre-test and post-test of DET scores were gathered to measure the impact of regular Duolingo use. The findings revealed there is an improvement in the university students’ DET scores in the 7th week after intervention, especially on vocabulary, reading and listening comprehension. The results suggest that incorporating mobile-assisted language learning tools like Duolingo can be an effective strategy to enhance students’ English proficiency and test performance. This study contributes to the rising evidence supporting technology involvement in English language learning, especially in preparation for standardized English tests like DET.
volume: 7
issue: 2
is part of: Jurnal Pendidikan Bahasa Inggris Proficiency
status: peerReviewed
status: published
author list: authors
type: EPrint
type: ArticleEPrint
is part of: repository
has document: Gamified English Learning: Evaluating Duolingo Mobile Apps Impact On Det Performance Among Indonesian College Students (Text)
subject: L Education (General)

Gamified English Learning: Evaluating Duolingo Mobile Apps Impact On Det Performance Among Indonesian College Students (Text)
type: Document
has file: LIT 2025 Juli Faridatul Istighfaroh.pdf
has part: LIT 2025 Juli Faridatul Istighfaroh.pdf

Jurnal Pendidikan Bahasa Inggris Proficiency
type: Organization

Jurnal Pendidikan Bahasa Inggris Proficiency
type: Collection

Istighfaroh (2026) Faridatul Istighfaroh
type: Person
given name: Istighfaroh (2026)
family name: Faridatul Istighfaroh

Universitas Bojonegoro
type: Organization

HTML Summary of #3019 Gamified English Learning: Evaluating Duolingo Mobile Apps Impact On Det Performance Among Indonesian College Students
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primary topic: Gamified English Learning: Evaluating Duolingo Mobile Apps Impact On Det Performance Among Indonesian College Students

L Education (General)
type: Concept